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Tetris DS
Preview By: Jared Black
Developer: Nintendo
Publisher: Nintendo
Genre: Puzzle
ESRB: Everyone
# Of Players: 1-10 download play (1-4 online)
Online Play: Yes
Accessories: Nintendo Wi-Fi Connection
Estimated Release: 03/20/2006

Today Nintendo revealed additional details about the different gameplay modes in Tetris DS, scheduled to ship March 20th for Nintendo DS.  The game will have six different gameplay modes, each themed with a different classic Nintendo theme.  From their press release, they are as follows:

Players can connect to Nintendo(R) Wi-Fi Connection, Nintendo's wireless gaming service, or choose one of six other ways to play:

Mission: In this Legend of Zelda(R)-themed mode, players race the clock to complete the missions that appear on the top screen before time runs out.

Catch: In this Metroid(R)-themed mode, players try to land Tetriminos (falling blocks) on any side of an ever-growing floating pile of Tetriminos.  Once players complete a 4-by-4 square, the Tetrimino will explode in all directions and earn points.

Puzzle: Players solve up to 200 tricky Tetris puzzles at their own pace with the help of just a few Tetriminos provided.  Players tap the orientation they want to use and then the Tetrimino will automatically fall into place as Yoshi(TM) monitors the action.

Standard: This Mario(TM)-themed mode features the same addictive game play that made the original Tetris so wildly popular.  Players guide Tetriminos and form horizontal lines to clear them away.  Mario runs around Super Mario Bros.(R) levels in the background.

Touch: This unique Balloon Fight(R)-themed take on Tetris really shows off the touch-screen capability of Nintendo DS.  Players use a stylus to drag and move a giant stack of Tetriminos to make them fall into horizontal lines.  In early levels, they can tap to spin them just the way they need them.  Players have as much time as they need to carefully plan their moves.

Push: The goal of this multiplayer Donkey Kong(R)-themed mode is to clear two lines at a time to push the group of Tetriminos into an opponent's red zone.  Players can't let their own Tetriminos build up too high, or it's game over.

Posted: 2006-02-22 21:17:42 PST