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Digimon World Dusk
Review By: Siou Choy
Developer: Namco Bandai
Publisher: Namco Bandai
Genre: RPG
ESRB: Everyone
# Of Players: 1-2
Online Play: Yes
Accessories: Nintendo Wi-Fi Connection
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One of the more annoying things about Dusk is the fights – not so much the fighting per se, but rather the sheer number of fights you’ll have to endure. One little dungeon crawl will leave any self respecting gamer tearing their hair out at the sheer number of fights they find themselves unavoidably caught up in. After awhile, you’ll start fleeing from one fight after another just so that you don’t have to take part in yet another pointless battle. Another thing of note is how each and every attack requires MP points. This would be a problem if you ran into a battle here and there, but given the sheer overwhelming volume of fights you’ll encounter, those MP points run out pretty damn fast. Your choices? Either use up items at a frightening clip to continually refill those precious MP points or set your Digimon on permanent “defend” just so you don’t have to waste the points (or items). Fun, fun, fun.

There are supposedly over 350 Digimon that you can encounter in the game. While that sounds cool at first, please remember that in order to do so, you’ll probably have to fight a good percentage of that 350. And this doesn’t even take into account how you’ll have to fight each one countless times in order to gather sufficient stats to “digi-convert” (or digi-clone) each one into Digimon that you can use or hybridize into new mutations and freaks of nature. Woo hoo, roll out the barrel of fun!

Digimon World Dusk

There’s not much more to say about the game – DW:D is basically comprised of a series of small quests which taken as a whole make up one giant quest. You have the option of choosing which quest you’d like to particpate in at the Dark Office, but sooner or later, most of these quests must be completed anyway, in order to keep the story moving forward, so it’s not like you have much of a choice at all – hey, kids, it’s just like politics!

Since Digimon World: Dusk follows the story from the “Night Claw” standpoint you get to play as the “darker” Digimon. As cool as that may sound offhand, it’s really not. Most of the game’s character designs are too cute for that – it’s kind of difficult to come off all “dark and dangerous” when you’ve got some cutesy monster with a big smile plastered across its puss.

Bottom Line:

Playing for so long and through so many worthless battles gave me a digi-headache. There really isn’t any reason to put the gamer through so many battles, other than to pad the game’s “running time”. Of course, the same argument could be made against any RPG game ever made, to one extent or another. All this said, given the low expectations I walked into this with, Digimon World: Dusk turned out to be a bit of a pleasant surprise. Moral issues and plot contrivances aside, it turned out to be a fairly decent RPG for the younger set – not really on the same level as any other RPG I’ve dug into, but given the franchise it has to work with, it was still relatively amusing. Then again, I could just be digi-punch drunk, after digi-playing this for so digi-long…

Pros:Cons:Final Score:
  • It’s an RPG, sort of…an RPG-lite for kids, I guess.
  • Digi-fans should be digi-blissed about digi-playing this digi-crap. Not too sure about anyone with a more objective POV…
  • Too many fights, many of which aren’t even necessary to move the plot along
  • Slow story/plot development
  • Wi-Fi portion is disappointing
  • Intentionally or not, raises some moral and societal issues that cross the line into sheer reprehensibility
7.0

Posted: 2007-11-11 11:54:21 PST